Tokenizing the Future of Streaming

A custodial web3 wallet that revolutionizes interaction between streamers and fan viewers through tokenization

The Expanding Streaming Market

$205B

Global Market 2024

Streaming reached $205 billion in 2024.

2.6B

Active Users

More than 2.6 billion global viewers consume live content daily

61%

Streamers with External Monetization

61% of Streamers use at least one external monetization strategy.

9.8M

Monetizing Streamers

There were approximately ~9.8 million streamers who monetized in 2024.

21%

Growth Projection

Projected 21% annual growth until 2030. Estimated market value in 2030: ≈ US$642 billion

28%

Live Content Consumption

Percentage of internet users who consume live streaming weekly: ≈ 28%. Global hours watched of live content: ≈ 8.5 billion hours in 2024

The Current Problem

Challenges for Streamers

Monetization Limits

  1. High commissions
  1. Limited monetization options
  1. Unpredictable payouts
  1. Restricted global payments

Fragmented Tools & Low Control

  1. Multiple disconnected platforms
  1. No integrated tools for content + loyalty
  1. No interoperability

Weak Community Engagement

  1. Low long-term loyalty
  1. Shallow participation
  1. Little differentiation

Platform Dependency

  1. Risk of bans or demonetization

The Bitju Solution

Custodial Web3 Wallet

Simplified experience without technical complexity. On/off-ramp service.

Streamer Tokenization

Each streamer obtains their own digital token through Fair Launch.

Live interactions and alerts

Customized interaction system for: Games - Donations - Messages - TTS

Avatars Ecosystem (Digital alter ego)

Customizable avatars, skins, lootboxes, and integrated marketplace.

Commission Comparison: Donation Fees — Bitju vs. Competition

Bitju

Type: Streamer Token (unique)

Fee: 3-5%

Additional: 95-97% for the streamer

Payment Method: Crypto + Bank Deposit + Cards

Usage: Utility Token — Holds Value, Potential Growth, Easy Liquidity.

YouTube

Type: Super Chat/Stickers

Fee: ~30%

Additional: Apple/Google App Store fees may apply

Payment Method: International Credit Card

Usage: Message only, non-refundable.

Twitch

Type: Bits

Fee: ~10%

Additional: 90% for the streamer

Payment Method: International Credit Card

Usage: Message only, non-refundable.

Kick

Type: Kicks

Fee: 5%

Additional: Discount for quantity

Payment Method: International Credit Card

Usage: Message only, non-refundable.

Bitju Arena & Avatar System

Integrated 2D Games

Each user has a customizable avatar representing their digital identity. Streamers initiate live-streamed Bitju Arena matches, commenting and interacting with players in real-time.

  • Visible avatars with identifiable names.
  • Donations linked to avatars appear on-screen.
  • Tradable skins and accessories in marketplace.
  • Incentives for personalization and upgrades.





Interactive Action System

Turn donations into real, automated actions on the streamer's setup. Viewers don't just watch — they influence the stream in real time.

In-game actions

Automated key presses, movement disruptions, or funny "troll" effects.

Control effects

Invert mouse axes, swap camera angles, trigger filters.

Studio automation

Activate lights, sound effects, fog machines, or special effects hardware.

Dynamic reactions

Pop-ups, animations, on-screen events, or alerts that change the stream instantly.

Why It Matters

Boosts viewer engagement

Creates memorable and viral moments

Transforms donations into an interactive experience

Gives streamers a customizable, gamified live environment



Bitju Interactions & Avatar System


Launchpad (Fair Launch) & AMM System

Streamer Token Launchpad

Bitju's launchpad enables seamless token creation and distribution:

  • Each streamer receives an initial pool of tokens X assigned by Bitju.
  • Users participate with USDC to acquire streamer tokens.
  • The initial ratio determines the streamer token's starting price.

Token Price = USDC in pool / Streamer tokens in pool

AMM Mechanics

Our Automated Market Maker system ensures stable and efficient trading:

  • Based on the Constant Product (x * y = k) model for liquidity pools.
  • A market-making bot actively regulates price to prevent sharp fluctuations.
  • Optional swap fees of 0.5–1% are partially allocated to token buyback and liquidity.

1. Launch / Market

2. Viewer User

3. Interaction

4. Streamer User

Tokenomics: Streamer-Token

100.000 Total Token Supply per Streamer

Development Roadmap

1

Phase 1: Bitju MVP

  • Complete tokenization system.
  • Avatar editor for users.
  • Real-time interactions actions system, messages, and TTS.
  • First fully functional Avatar game.
2

Phase 2: Complete Avatar Ecosystem

  • Integrated skins system, season passes, chests, and marketplace.
3

Phase 3: Wallet Launch

  • Launch of the wallet with all functionalities to make payments from crypto to real merchants (web2), credit card, service payments, and integrated fiat.
4

Phase 4: Launch

  • Official launch of Bitju with allied streamers.
5

Phase 5: BTJ Launch

  • Launch of the BTJ Token. Full integration into all ecosystem activities.
6

Phase 6: Watch-to-Earn

  • Implementation of the viewing reward system. Users earn BTJ valued in USD per hour of streaming.

Let's Build the Future of Streaming Together

Interested in investment opportunities or strategic partnerships?

Francisco Tronelli

Co-Founder, Bitju


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