Tokenizing the Future of Streaming
A custodial web3 wallet that revolutionizes interaction between streamers and fan viewers through tokenization
The Expanding Streaming Market
$205B
Global Market 2024
Streaming reached $205 billion in 2024.
2.6B
Active Users
More than 2.6 billion global viewers consume live content daily
61%
Streamers with External Monetization
61% of Streamers use at least one external monetization strategy.
9.8M
Monetizing Streamers
There were approximately ~9.8 million streamers who monetized in 2024.
21%
Growth Projection
Projected 21% annual growth until 2030. Estimated market value in 2030: ≈ US$642 billion
28%
Live Content Consumption
Percentage of internet users who consume live streaming weekly: ≈ 28%. Global hours watched of live content: 8.5 billion hours in 2024
The Current Problem
Challenges for Streamers
Monetization Limits
  1. High commissions
  1. Limited monetization options
  1. Unpredictable payouts
  1. Restricted global payments
Fragmented Tools & Low Control
  1. Multiple disconnected platforms
  1. No integrated tools for content + loyalty
  1. No interoperability
Weak Community Engagement
  1. Low long-term loyalty
  1. Shallow participation
  1. Little differentiation
Platform Dependency
  1. Risk of bans or demonetization
The Bitju Solution
Custodial Web3 Wallet
Simplified experience without technical complexity. On/off-ramp service.
Streamer Tokenization
Each streamer obtains their own digital token through Fair Launch.
Live interactions and alerts
Customized interaction system for: Games - Donations - Messages - TTS
Avatars Ecosystem (Digital alter ego)
Customizable avatars, skins, lootboxes, and integrated marketplace.
Commission Comparison: Donation Fees — Bitju vs. Competition
Bitju
Type: Streamer Token (unique)
Fee: 3-5%
Additional: 95-97% for the streamer
Payment Method: Crypto + Bank Deposit + Cards
Usage: Utility Token — Holds Value, Potential Growth, Easy Liquidity.
YouTube
Type: Super Chat/Stickers
Fee: ~30%
Additional: Apple/Google App Store fees may apply
Payment Method: International Credit Card
Usage: Message only, non-refundable.
Twitch
Type: Bits
Fee: ~10%
Additional: 90% for the streamer
Payment Method: International Credit Card
Usage: Message only, non-refundable.
Kick
Type: Kicks
Fee: 5%
Additional: Discount for quantity
Payment Method: International Credit Card
Usage: Message only, non-refundable.
Bitju Arena & Avatar System
Integrated 2D Games
Each user has a customizable avatar representing their digital identity. Streamers initiate live-streamed Bitju Arena matches, commenting and interacting with players in real-time.
  • Visible avatars with identifiable names.
  • Donations linked to avatars appear on-screen.
  • Tradable skins and accessories in marketplace.
  • Incentives for personalization and upgrades.
Interactive Action System
Turn donations into real, automated actions on the streamer's setup. Viewers don't just watch — they influence the stream in real time.
In-game actions
Automated key presses, movement disruptions, or funny "troll" effects.
Control effects
Invert mouse axes, swap camera angles, trigger filters.
Studio automation
Activate lights, sound effects, fog machines, or special effects hardware.
Dynamic reactions
Pop-ups, animations, on-screen events, or alerts that change the stream instantly.
Why It Matters
Boosts viewer engagement
Creates memorable and viral moments
Transforms donations into an interactive experience
Gives streamers a customizable, gamified live environment
Bitju Interactions & Avatar System
Launchpad (Fair Launch) & AMM System
Streamer Token Launchpad
Bitju's launchpad enables seamless token creation and distribution:
  • Each streamer receives an initial pool of tokens X assigned by Bitju.
  • Users participate with USDC to acquire streamer tokens.
  • The initial ratio determines the streamer token's starting price.
Token Price = USDC in pool / Streamer tokens in pool
AMM Mechanics
Our Automated Market Maker system ensures stable and efficient trading:
  • Based on the Constant Product (x * y = k) model for liquidity pools.
  • A market-making bot actively regulates price to prevent sharp fluctuations.
  • Optional swap fees of 0.5–1% are partially allocated to token buyback and liquidity.
1. Launch / Market
2. Viewer User
3. Interaction
4. Streamer User
Tokenomics: Streamer-Token
100M Total Token Supply per Streamer
Development Roadmap
1
Phase 1: Bitju MVP
  • Complete tokenization system.
  • Avatar editor for users.
  • Real-time interactions actions system, messages, and TTS.
  • First fully functional Avatar game.
2
Phase 2: Launch
  • Official launch of Bitju with allied streamers.
3
Phase 3: Complete Avatar Ecosystem
  • Integrated skins system, season passes, chests, and marketplace.
4
Phase 4: Wallet Launch
  • Launch of the wallet with all functionalities to make payments from crypto to real merchants (web2), credit card, service payments, and integrated fiat.
5
Phase 5: BTJ Launch
  • Launch of the BTJ Token. Full integration into all ecosystem activities.
6
Phase 6: Watch-to-Earn
  • Implementation of the viewing reward system. Users earn BTJ valued in USD per hour of streaming.
Let's Build the Future of Streaming Together
Interested in investment opportunities or strategic partnerships?
Francisco Tronelli
Co-Founder, Bitju